
Just create them without gems for your first set (again, focus on EXP and the others above). Jewelry: probably create a new set every 10-15 levels. (Trials 1-7 correspond roughly to 10 levels, then just run whatever you can)

For gear, run the optional island in the first world when you have keys, and trials when you are at 10, 20, etc. Other desirable attributes in gear and stones beyond exp: Haste, Power, Critical hit %, Life on hit, Critical damage. Buy from the store if you have the gold (don't spend gemstones). Spec for as much experience as you can while staying alive. Use them in Gear where you can pull them back out Distribution will be pretty simple then.- Don't spend gemstones opening chests beyond the first 2-3 (<15 gems). Once you're high enough level, you'll have everything maxed but power, which is unlimited. Also, if you're redoing easy levels quickly, just turning up power to the maximum will give you the most consistent one-hit kills.įor the defense group, it seems to go best if you have a fairly even distribution.Īnd on the third tab, you should change this depending on whether you're doing hard trials (ability rate first, then movement speed), doing story levels to farm for gold (max extra gold, then movement speed), or farming xp (experience, speed). That's generally a good distribution, but you'll want to maximize haste first if your set has a high-power ability (such as the stalker sets snipe) that has a chance to activate on attack. This makes it slightly easier to play around with it.įor the first group of points (attack), try messing with the distribution until you get the highest value you can on your damage.

The reset button just allows you to reallocate the points you have. First off, it costs nothing to reorganize your points.
